AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on Android in Italy: Q2 2022 Performance
Discover the performance trends of the top 5 2D cartoon games on Android in Italy during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 2D cartoon games on Android in Italy showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Coin Master from Moon Active saw a consistent increase in weekly revenue, peaking at around $341K by the end of June. Weekly downloads, however, showed a downward trend, starting from 16K at the beginning of April and dropping to approximately 8.3K by the end of June. Weekly active users fluctuated slightly but generally remained above 270K throughout the quarter.
King’s Candy Crush Saga experienced a steady revenue increase, culminating at about $197K in the last week of June. Downloads had a mixed trend, starting at 15K at the end of March, dipping in mid-quarter, and rising again to nearly 10.9K by the end of June. Active users showed a slight decline, moving from 279K to approximately 264K over the quarter.
Empires & Puzzles: Match-3 RPG by Small Giant Games had fluctuating weekly revenue, peaking at about $142K in mid-April and ending the quarter at roughly $114K. Downloads remained relatively stable, with minor fluctuations, ending the quarter at about 2.6K. Active users varied slightly, maintaining around 44K to 46K throughout the period.
Clash of Clans from Supercell saw its revenue reach a high of approximately $95K in early May, with a notable dip in mid-June before rising again to about $60K by the end of June. Weekly downloads showed a decreasing trend, starting at 6.9K and ending at around 5.1K. Active users saw a significant drop from 1.3M to around 1.1M over the quarter.
Finally, Hay Day, also by Supercell, experienced a decline in revenue, starting at approximately $74K in early April and ending at around $24K by the end of June. Downloads saw a sharp decline from 64K to about 5.6K. Active users also decreased significantly, dropping from 1.2M to about 334K over the quarter.
This data, sourced from Sensor Tower, provides insights into the performance of these popular games. For more detailed analytics and trends, visit Sensor Tower.